export default function(node, event) { var svg = node.ownerSVGElement || node; if (svg.createSVGPoint) { var point = svg.createSVGPoint(); point.x = event.clientX, point.y = event.clientY; point = point.matrixTransform(node.getScreenCTM().inverse()); return [point.x, point.y]; } var rect = node.getBoundingClientRect(); return [event.clientX - rect.left - node.clientLeft, event.clientY - rect.top - node.clientTop]; }