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114 lines
3.1 KiB
114 lines
3.1 KiB
import constant from "./constant"; |
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import jiggle from "./jiggle"; |
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import {quadtree} from "d3-quadtree"; |
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import {x, y} from "./simulation"; |
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export default function() { |
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var nodes, |
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node, |
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alpha, |
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strength = constant(-30), |
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strengths, |
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distanceMin2 = 1, |
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distanceMax2 = Infinity, |
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theta2 = 0.81; |
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function force(_) { |
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var i, n = nodes.length, tree = quadtree(nodes, x, y).visitAfter(accumulate); |
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for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply); |
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} |
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function initialize() { |
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if (!nodes) return; |
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var i, n = nodes.length, node; |
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strengths = new Array(n); |
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for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes); |
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} |
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function accumulate(quad) { |
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var strength = 0, q, c, weight = 0, x, y, i; |
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// For internal nodes, accumulate forces from child quadrants. |
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if (quad.length) { |
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for (x = y = i = 0; i < 4; ++i) { |
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if ((q = quad[i]) && (c = Math.abs(q.value))) { |
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strength += q.value, weight += c, x += c * q.x, y += c * q.y; |
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} |
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} |
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quad.x = x / weight; |
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quad.y = y / weight; |
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} |
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// For leaf nodes, accumulate forces from coincident quadrants. |
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else { |
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q = quad; |
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q.x = q.data.x; |
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q.y = q.data.y; |
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do strength += strengths[q.data.index]; |
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while (q = q.next); |
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} |
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quad.value = strength; |
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} |
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function apply(quad, x1, _, x2) { |
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if (!quad.value) return true; |
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var x = quad.x - node.x, |
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y = quad.y - node.y, |
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w = x2 - x1, |
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l = x * x + y * y; |
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// Apply the Barnes-Hut approximation if possible. |
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// Limit forces for very close nodes; randomize direction if coincident. |
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if (w * w / theta2 < l) { |
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if (l < distanceMax2) { |
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if (x === 0) x = jiggle(), l += x * x; |
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if (y === 0) y = jiggle(), l += y * y; |
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if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); |
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node.vx += x * quad.value * alpha / l; |
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node.vy += y * quad.value * alpha / l; |
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} |
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return true; |
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} |
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// Otherwise, process points directly. |
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else if (quad.length || l >= distanceMax2) return; |
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// Limit forces for very close nodes; randomize direction if coincident. |
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if (quad.data !== node || quad.next) { |
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if (x === 0) x = jiggle(), l += x * x; |
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if (y === 0) y = jiggle(), l += y * y; |
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if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); |
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} |
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do if (quad.data !== node) { |
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w = strengths[quad.data.index] * alpha / l; |
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node.vx += x * w; |
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node.vy += y * w; |
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} while (quad = quad.next); |
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} |
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force.initialize = function(_) { |
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nodes = _; |
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initialize(); |
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}; |
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force.strength = function(_) { |
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return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; |
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}; |
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force.distanceMin = function(_) { |
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return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2); |
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}; |
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force.distanceMax = function(_) { |
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return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2); |
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}; |
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force.theta = function(_) { |
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return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2); |
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}; |
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return force; |
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}
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